Friday, October 25, 2019
MacBeth :: essays research papers
MacBeth à à à à à The play, MacBeth, is enriched with many characters; each categorized in different stages of Kollbergââ¬â¢s theory. Kollbergââ¬â¢s theory was about characters and their moral development through out the story. There were only seven stages in his theory, 0-6, zero meaning no morals, and six is being like Jesus. It is a short play without a major sub- plot, and it is considered by many to be Shakespeare's darkest work. In the play MacBeth, Duncan is a stage four through out the play. à à à à à A stage four, according to Kollberg, is a character orientated toward authority and maintenance of social order. A good example would be a police officer or a president. Up until his demise Duncan was orderly king. He kept peace between the lords and other countries as best as he could. Duncan was a beloved father and king to the Scottish people. à à à à à After the brutal battle between Duncanââ¬â¢s servants and the Thane of Cawdorââ¬â¢s rebels, Duncan hears news that MacBeth fought with courage like no other. Duncan is so pleased he makes MacBeth the new Thane of Cawdor. à à à à à Duncan: No more that Thane of Cawdor shall deceive Our bosom interest:--go pronounce his present death, And with his former title greet Macbeth. (Act I scene ii) What a great guy Duncan is, he is like this threw the whole play. Because of MacBethââ¬â¢s great skill in battle, Duncan grants MacBeth to be the new Thane of Cawdor. Duncan kept order by killing those who a-pose him, such as the late Thane of Cawdor. à à à à à à à à à à At Duncan's castle, the king, Malcolm and another of the king's sons, Donalbain, greet Macbeth and Banquo. Duncan announces that he will visit Macbeth at the new Thane's castle near Inverness, and then names his oldest son Malcolm as successor to the throne. Macbeth says that he will go to Inverness in to prepare for the king's arrival. But in a stage aside, Macbeth speculates that Malcolm is an additional obstacle of the throne as prophesied by the witches. à à à à à Duncan: O worthiest cousin! The sin of my ingratitude even now Was heavy on me: thou art so far before, That swiftest wing of recompense is slow To overtake thee. Would thou hadst less deserv'd; That the proportion both of thanks and payment
Wednesday, October 23, 2019
Do Voilent Video Games Cause Violence in Children?
Carolina Hernandez Do Violent Video Games Cause Violence In Children? 1. Introduction A. Attention Catcher: Imagine youââ¬â¢re in your room, all the lights are off, and you TV is on, you sit there holding a game controller, the words GAME OVER are flashing on the screen. The game was hard, you killed as many zombies as you could, and this is what you get?! A game over screen?! You play the level again. Mid-way through the level, someone opens the door to your room.The light stings your eyes, momentarily forgetting about the game, your character dies because a zombie ate his brains. You get so angry; you punch the person who made you lose the game! B. Listener Relevance Link: Most of you in this room play video games, right? Do you ever feelâ⬠¦angry after playing a violent video game? If youââ¬â¢re one of the people who donââ¬â¢t, itââ¬â¢s mostly because of your personality. If youââ¬â¢re an angrier person by nature, these video games should affect you more if you a re. C. Speaker Credibility Statement:Let me start this off by saying I love video games. I have a video game in my backpack right now. Most of the video games I play are adventure games that involve fighting. Usually Iââ¬â¢m not affected by them, unless I get competitive about it. My brother and I used to fight after playing a game if one of us lost, and sometimes it would result in fist fighting. My brother and I donââ¬â¢t play video games together that much anymore. Still, after playing a particularly violent game, I will not be angry, but my brother will.This is because weââ¬â¢re different types of people with different personalities, which results in different reactions. Video games never made me want to kill someone. D. Thesis Statement: All this results in one questions, do violent video games affect the playerââ¬â¢s violent tendencies? E. Preview: In this speech, Iââ¬â¢ll talk about the research done on this topic, and itââ¬â¢s results on how it affects chil dren and teenââ¬â¢s violent tendencies. 2. Body A. First Main Point These days, video games about violence are the most popular types of games.The rating system the games are put through should be the answer, but when states have tried to keep underage children from playing ââ¬Å"Mâ⬠games, they are often challenged in court in favor of the said child who wants to play the game. Though video games DO cause violence, they are over-dramatized to how MUCH violence they cause. In one of my sources, the mild-manner personality types were least affected, while angry people by nature where affected more. 1. Sub Point Professor Patrick Markey Says ââ¬Å"Their personality made a big difference.People who are extremely angry tend to be much more affected by violent videogames than people who are not angry and of course the opposite is true that people who are not angry are virtually unaffected by violent videogames. So itââ¬â¢s both the person and, in essence, the situation. â⠬ B. Second Main Point In 2003, teenager Devin Moore shot and killed 3 people in a police station in Alabama. After being found and caught by the police, Moore told them in a police interview ââ¬Å"Life is like a video game. Everybodyââ¬â¢s got to die sometime. This resulted in a lawsuit against the advertisers of Grand Theft Auto, the game that two of the families of the victims claimed compelled him to do what he did. (The game is like a simulated cop-killer. ) 1. Sub Point What I just told you was an extreme case of violent video games gone wrong. Most of the people who do play Grand Theft Auto play it for fun. Nicholas Hammer, a law student at the time who was demonstrating the video game for the source, says he, like every other person who plays violent video games, plays them for fun.But did you ever think that the reason a person did this was not just the video game, but the person itself and their environment? 2. Sub Point Moore was compelled to do what he did is based on his environment. Moore came from a troubled home and bounced from foster family to foster family. When you are a teenager, the part of your brain that manages things like impulse control and urges, is under development during teen years, not fully developed until our early twenties.David Walsh, a Childrenââ¬â¢s psychologist says ââ¬Å"â⬠¦ when a young man with a developing brain, already angry, spends hours and hours and hours rehearsing violent acts, and then, and he's put in this situation of emotional stress, there's a likelihood that he will literally go to that familiar pattern that's been wired repeatedly, perhaps thousands and thousands of times,â⬠So it was not really the video game in this scenario, but the type of person and their respective environments.C. Third Main Point Many states have tried to ban sales of rated ââ¬Å"Mâ⬠video games to those under 17; Minnesota even tried to make a law that would fine children caught with ââ¬Å"Mâ⬠video games that was unsuccessful. I believe that there should be certain laws made against minors buying ââ¬Å"Mâ⬠video games. 1. Sub Point I believe that there should be a law that prohibits minors from buying rated ââ¬Å"Mâ⬠games unless there is a parent or guardian there with them.This would make it harder for children to buy video games that are ââ¬Å"Mâ⬠because their parents would most likely not approve of them. 2. Sub Point Demos of the video game should be offered to parents for the parent to play before buying it for their child. If a parent is offered a demo, they are more likely to play it to see if they want their child to be playing this before they give them the actual game. 3. Sub PointVideo game stores should have a mandatory ID or Driverââ¬â¢s License check when a minor is buying a rated ââ¬Å"Mâ⬠video game. 3. Conclusion A. Thesis Restatement Video games donââ¬â¢t really have a large part in violent tendencies, but it still depends on the type of person or their environment. But there should still be laws not allowing minors to buy rated ââ¬Å"Mâ⬠games. B. Main Point Summary These main points are all about how video games, and how to stop minors from buying rated ââ¬Å"Mâ⬠games. C. ClincherWhether or not, in the end, video games have a large affect on a certain type of personââ¬â¢s mindset, something should be done to stop minors from playing games that are inappropriate for their age. 4. References Campell, Colin. ââ¬Å"Games Do Cause Violent Behavior (But Not Much). â⬠business week. 25/4/07. Web. 22 Nov 2009. . ââ¬Å"Can A Video Game Lead To Murder?. â⬠60 Minutes, Web. 22 Nov 2009. .
Tuesday, October 22, 2019
Enterprise systems Essay Essays
Enterprise systems Essay Essays Enterprise systems Essay Essay Enterprise systems Essay Essay Enterprise systems are complex and must be tailored to the organisation they are being implemented in. Common challenges in edifice endeavor systems include specifications and demands finding. interlingual rendition of specifications and demands into concern regulations that can be followed by the endeavor system and preparation and conformity issues. The most of import facet of an endeavor system is the concern regulations on which it is based. In order to find these concern regulations. the system developer must take the specifications and demands provided by the users and direction and transform them into machine patterns. However. garnering the specifications and demands can be a ambitious procedure. Enterprise systems are supposed to pattern the patterns of the human resources of the endeavor ââ¬â for illustration. if a occupation offer is made to an applier and accepted. the HR subsystem will necessitate to execute certain undertakings. like employment verification. informing the supervisor of the start day of the month. originating benefits allotment and whatever other undertakings have been set out for it. Often organisations attempt to pattern a old procedure wholly within the endeavor system. utilizing work instructions. manuals and guidelines to find the right process for a given undertaking. However. if the organisation has a high investing in silent cognition ( cognition which is non written down. but is passed from individual to individual in an ââ¬Å"apprenticeâ⬠manner ) . these paperss may be deficient to reflect the full procedure flow. In order to avoid losing silent cognition during the execution of explicit concern processes. it is of import to use personal interviews and observation every bit good as scrutiny of formal paperss when finding specifications and demands. After specifications and demands have been determined. a secondary challenge is interpreting the specifications and demands into concern regulations for processing by the endeavor system. These interlingual renditions are non ever wholly obvious. and inaccurate or imprecise specifications can frequently do the system to act in unexpected ways. For illustration. if a concern regulation that proctors industry statistics in order to foretell market conditions misses a deciding factor. it may foretell inaccurately. These consequences may non be obvious until it is excessively late. peculiarly if there is no human inadvertence of the system. In order to forestall inaccurate or uncomplete interlingual rendition of specifications and demands to concern regulations. human inadvertence of the operation of the system should be provided. One concluding trouble in developing and implementing endeavor systems is non with the system itself. but with its users. Enterprise systems are a paradigm displacement in operations direction for most organisations. and considerable opposition can be demonstrated by some employees. who may experience the system is excessively complex. inaccurate or merely unserviceable. The developer of an endeavor system must pull off the alteration for the users every bit good as implement the system. Expectations direction and preparation should be used to pull off this alteration. Userââ¬â¢s outlooks should be managed so that they are sensible ââ¬â a system should neer be sold as ââ¬Å"solving all the problemsâ⬠. because the complexness of execution means that things will likely acquire more complicated for a clip. instead than less. Thorough preparation in the usage of the system should besides be offered ; in order for the endeavor system to be to the full effectual. users must understand how. when and why to use the system for best consequences. and how to execute their undertakings within the system efficaciously.
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